Hi there. We're a startup indie VR developer. We've just this week soft-launched the VR/FPS RPG we're currently working on, STRANGE ALLIES. (If you're interested in checking us out, you can find us here: http://bigdumbfungames.com) :)
STRANGE ALLIES will be supporting Oculus Rift, Cyberith Virtualizer, and PrioVR. I'm writing this post to explain why we've taken this approach.
Like most would-be VR developers, we were sitting back and waiting to see what technologies would start to form a foundation for the standardization we think VR needs to be successful, but as we spent most of 2013 and 2014 watching and waiting, we eventually realised the best way to help move VR gaming forward was to jump in with both feet.
For STRANGE ALLIES, we decided we would implement support for three technologies: Oculus Rift, Cyberith Virtualizer, and PrioVR. We've done this because we think VR needs a "holy trinity" of HMD + omni-directional treadmill + VR interface/controller to achieve widespread adoption, and we think these three technologies could well form the necessary standardization base.
Only time will tell how near or far from the mark this decision will take us. Maybe we'll find downstream that we invested in technologies that ultimately remained super-niche. But, then again, maybe we'll start to see other developers doing something similar, and a true VR human-machine interface standard will emerge. Even better would be if we see manufacturers like Cyberith and PrioVR forming strategic alliances to package their products together to make things easier for the would-be VR consumer, and thereby remove one of the larger barriers to adoption.
We, of course, hope this happens sooner than later, but—for now at least—we're content to be doing our part to contribute to what we think is a very important and necessary VR standardization conversation.
We'd love to hear thoughts from other developers in the VR gaming space who are contending with similar considerations for their projects. :)
Absolutely, Eric. Thanks for your interest. :)
We're currently on track to have our first build with decent gameplay around mid-May. That build will focus on the FPS gameplay aspect. It will support the Rift only while we're waiting for our PrioVR and Virtualizer kits to arrive, but it might interest you and we'll be very happy to share that with you. Getting your feedback and any suggestions you may have for PrioVR integration will be a huge help.
Things will get a lot more interesting once we get our hands on our PrioVR Lite and Virtualizer, of course, and start implement complimenting interfaces for them. The timeframe for that is currently unknowable, as you might expect. :)
We are always excited to hear about developers who are integrating PrioVR into their projects :)
When your early access becomes available, we would love to have to have a go at it!